Or you can play a real destroyer instead and drive the Gearing. Hope you enjoy this close but enjoyable game and have a wonderful day! u dont want to smoke up and find out that all ur targets have disappeared. A further development of the Akizuki-class destroyers. However, it is a bit too big and slow to really do any knife fighting. A game about huge boats. Tierwise I still prefer the Kitakaze, since it's 5.9 km … How do you guys play Harugumo, is it like cruiser that should support dds? Da Fudge WG! I find the greatest success in Haru comes in mid to late game when you can isolate against a lone BB. With guns. i feel like CVs now hv put rn cls in a tricky situation. Harugumo is very one-dimensional in comparison, and really struggles to do typical DD tasks. Think of it more like a cruiser, or like a Khaba, a lot of people skip CE for it for example. Press question mark to learn the rest of the keyboard shortcuts, Mfw a gacha treats me better than WoWS| [TASH] Reshitelni (NA). I cannot for the life of me figure out how to play Harugumo. So should I play very conservative at the beginning of the game, then get closer during about 10 … Try to play large stretches of the game without using your smoke screen and you should improve as a player. World of Warships – Harugumo Shot First and Often. By using our Services or clicking I agree, you agree to our use of cookies. Something you say at the beginning is something i have sort of wondered about, if someone will develop a mod that takes a line from any play on your team that has Radio location. Getting the hydro mod helps a lot too. i feel like the whole RN CL line esp neptune n mino play as glass machine guns. Play Now! Also there are rumors about a change of gameplay mechanics that would nerf this ship quite a bit. Also. 1 Share this post. Go figure. So how am I supposed to be playing this thing? -Mino is a huge deterrent to aircraft. Do you try to cap with this ship at the beginning of the match? -Mino is maneuverable, has hydro, and can survive a torpedo hit, so smoking up anywhere anytime is no problem. This makes it harder for them to line up broadside shots. A game about huge boats. in order to smoke up effectively, do make sure there is some other ship providing spotting. See, it's silly imo to call one the torp line and the other the gunboat line. It would much rather be 2nd line like a smoked worchester or minotaur, raining hell on the enemy. Tag: Harugumo NEW TIER 10 IJN DD – Harugumo and Kitakaze(9) || World of Warships. Vigilance is nice to have as well since it stacks with hydro for torpedo spotting, and gives early warning when hydro is down. Just like you would in Mino, avoid being any bb's primary focus. Always be aware of potential incoming torps. Play closer than a CA but farther than a lot of DDs. 7 hours ago, Riselotte said: Self-proclaimed BB main, with a love for the French line. 100% Upvoted. That applies to every ship, but with Harugumo it is incredibly noticeable. You're just used to Mino's heal softening the blow of mistakes. Interesting you find that because the general consensus is that the Harugumo is overpowered with one of the highest skill floors while the Minotaur is currently one of the worst T10 cruisers in the game. Press question mark to learn the rest of the keyboard shortcuts. ... We play rather often a Gearing/Khabarovsk division, and it seems Harugumo would be … Harugumo, on the other hand, is a much weaker ship IMO, but, unlike Mino, everything about its gameplay is designed to be dumb. With guns. A game about huge boats. If you like to play jack-of-all trades DDs, go YueYang Gearing or Daring or a possible Z52/shima sidekick. Treat planes like every other ship that isn't AA built does. Ship Rage Tag cloud. And does anyone use main battery range mod? Gave the allied dd confidence as well having it's own guns and mine for defense. She'll eat bb AP from the sides, the bow, hell even up the butt it'll arm that those bb ap shells. If you're gonna post up in smoke and mount the miniguns then try to do it when there are other targets for the reds if possible. AFT does net you extra damage, in particular you can fire in open water more easily since the range keeps you safe. Stay above 10km if possible to not get radar. Haru gets one-shot by battleship AP for going bow in. You can now miss long range shots from even further away. This thread is archived. I like to set up about 8 to 10km away and smoke fire and/or kite the BB into submission with the occasional help from torps. Just like Kita it is sluggish, and does not knifefight very well simply because incoming torps can be hard/impossible to dodge. I'll do 70K in a bad game, 180K or up on a good game. 15 comments. CE, AFT, IFHE is chad captain combo that I use. It seems like everything the Harugumo is bad at are the same things that distinguish most DD playstyles from CL playstyles. It can hold its own in a 1v1 or 2v1 gun fight against red DDs. RIP Kitakaze though. Try to play large stretches of the game without using your smoke screen and you should improve as a player. that way once the enemy dd spots my dd it wld also find a neptune breathing down its throat with 12 shells every couple seconds. Harugumo ranked match from the previous season. https://replayswows.com/site/index/sort/uploaded_at.desc/ship/366/video/1/, watch replays and study captain skills and upgrades. Ensign Profile on the website Harugumo; Insignia. If you spot them, unleash your absurd DPM on them while kiting. Cookies help us deliver our Services. Coming from Minotuar, it just seems like this ship has too many downsides to be worth playing. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Harugumo is OP as shit Mar 23, 2019 10:33:42 GMT . Shimakaze or harugumo It's also good against pretty much any DD as long as you're not dueling with a khab at range. And I doubt they ever have. Fernando Marques. Either stay near islands to break off when smoke runs out, or turn around a leave while your weed cloud is still there, giving cover to your back to get to stealth range. My name is now pink, does mean I'm doing extra damage? I enjoy IJN gunboat. / はるぐも。 The Doujinshi & Manga Lexicon After that, I screen for my team and farm damage from 8-14km. Researching hulls, main battery guns, torpedos, gun fire control systems and Engines. Get fires when RNG likes you. I usually push up with the DDs in the early game and find a good island. Rank. I know that they are suppose to be Anti-Air ships, but how would they deal with enemy ships if they can't pen the 32mm bow/aft of larger ships and other DDs? Made it easier to convince teammates to push obj. If you like to play minicruisers, go Harugumo. You can put it anywhere, drop it out of radar range, get creative. I generally start the game off by moving close to cap. Hope all is well with you and your family. You'll see big damage numbers but low impact on the game. Gunboats. Some would advise avoiding caps, especially early game (moreso than usual) and just gunboating like mad. Browsing: Circles: Harugumo. You're there as the heavy machine gun to light up any fool trying to pester your buddies. I have no problems in Minotuar. Quote. Some pros of Harugumo over Kita: extra gun turret, slightly more health Her slow speed maneuver is quite bad, and may get you killed. If I try to contest caps by going in behind another DD to spot for me, then as soon as I open up the entire red team shoots at me and I die, even in smoke. PM+AR+SE,BFT,SI,DE+IFHE is the build i run. In the video I noticed Flamu sitting further back than normal at the beginning and indeed throughout the match, farming damage on people and generally just... doing Worcester things. Harugumo — Japanese Tier X destroyer. Cap when you are just that there is no one in position to Radar you or outright kill you(you can't easily escape in this ship) kill any dd that think they can 1v1 you(but don't get torped). Harugumo Member View profile See their activity. Her 6.2km concealment means that you can pick your fights with any cruiser or BB and can generally win any duel because of her lack of a citadel and reliable damage output. Also you don't have hydro either so sitting still is asking for it. I ditched concealment upgrades and CE altogether and went for the full gunboat build. Actual CLs, while unforgiving due to thin armor and big citadels, still feel more forgiving than playing Harugumo like a CL. Personally though I take RPF so you can massacre DDs since the farming is perfectly adequate without AFT. Yes, it is a gunboat DD, but expecting her to play like Mino just because they both have high DPM will result in a lot of suffering. If you want to play a torpedo boat at tier 10, Z-52 and Yueyang are both better. I play it like a zao if there are other DDs with me. Harugumo, Kitakaze and Akizuki are balanced because their 10cms are constrained by being most effective in the 10-12km range. They should also buff Oklahoma. Also, Kita nerf :3. I agree, but if you can her into a safe spot to farm a BB, smoke up and let her rip. Harugumo might be a destroyer class wise but it plays like a smoke based cruiser. You're a light cruiser withe near (normal) dd levels of camo. Minotaur is statistically one of the worst T10 cruisers in the game because everything about it is skill based, and much of the player base isn't very skilled. World of Tanks I know extra range is nice, but is it too much range considering your ballistics? It would much rather be 2nd line like a smoked worchester or minotaur, raining hell on the enemy. US NAVY, IJN, SOVIET, ROYAL NAVY, France, Kriegsmarine ship tech trees. #worldofwarships #aerroon #harugumo #ranked Related Ship Rage! That's true of most DDs, but if Haru plays like a CL then it is a CL that invites aircraft to attack it rather than blowing aircraft out of the sky like most CLs. Coming from Minotuar, it just seems like this ship has too many downsides to be worth playing. Captains should play Harugumo in a similar fashion to that of a light cruiser; stay outside of capture points early on, but stay within effective gun range to support the destroyers on the team who can capture. It's definately the most high risk - high reward build, but i love it. I play the Aki, but being unable at least pen DDs is strange. Play World of Tanks : https://wgaffiliate.com/?a=1290&c=4705&s1=? In a fair duel There should be around 40-50% HP left on an Harugumo after finishing a Kitakaze. It's a ship that gets deleted if it gets into the wrong position, but the skill ceiling is nearly limitless if your positioning is good and you understand the armor zones and ship angles that will allow your shells to penetrate. 1 Share this post. Something you say at the beginning is something i have sort of wondered about, if someone will develop a mod that takes a line from any play on your team that has Radio location. What did she do to deserve this? I always prioritize targets showing broadside. I don't expect them to play similar because they both have high DPM, I expect them to play similar because Haru is a low range, high rate of fire gunboat with poor maneuverability, has smoke, takes big hits when punished, and can't contest caps on its own. Good tip about smoking up near friendlies. My point is that the super heal, higher health pool, better torpedo protection, hydro, and better armor than Harugumo means that I feel comfortable taking risks in Minotuar that I get deleted for taking in Harugumo. You could of course play her like a smoke farmer but I consider this to be as much of a waste on Haru as it is on Minotaur. World of Warships footage of the tier 10 Japanese destroyer Harugumo. Your smoke = your cover. The closer I am the target, I get more shell hits. Time to buy back your Harugumo! Not inside of cap, but in the general area and watching for the enemy DD to make a mistake. World of Warships. Gunboats. The muscle being, hold fire and melt everything. Content Сount 0 Joined June 5, 2016; Last visited October 28, 2018; Battles 170 Community Reputation 0 Neutral. Or you can play a real destroyer instead and drive the Gearing. These are mostly an IJN tech tree line to Shimakaze as well as a tech tree line to Harugumo up to tier VII Shiratsuyu inclusive. Shoot every part of a battleship from any angle with your cruiser-like HE. Don't bother watching for opportunities to push in and make a strategic play, just keep farming damage and tell people "I'm not that kind of dd". Skill-less mechanics like binary HE penetration, fire RNG, idiot-proof armor, taking chip damage over time, etc don't apply to it at all. World of Warships XP calculator. Thanks. The closer I am the target, I get more shell hits. What have we done to deserve this, Wargaming? I believe the harugumo is to be played as a support dd. 2,827 ... and Haryugumo long need that , and Kita do not deserve the nerf. 91.6k members in the WorldOfWarships community. But the buff looks good. Then I support friendly DDs contesting the caps. Do you try to cap with this ship at the beginning of the match? Wouldn't worry too nuch about that. You'll see big damage numbers but low impact on the game. Just out of interest, any tips on playing the Minotaur? More experience with her will help with her gun handling. Instructions unclear. I am their fire power when confronted with a red DD. ... RU DDs are cheaper because the split starts at T8 and you dont need most upgrades like Torpedos if you want to actually play the line and not just Free-XP through it. Ship seems increadibly strong but i rarely see someone doing good in it. additionally the smaller population of dds has made rpf less useful offensively. Also if you're in smoke then keep moving. October 5, 2018 WoWs Videos 18:36. report. So, run some kind of build like the people are saying in the comments here? Don't sit stationary. And people who do take CE, do you go without the extra range? It's like trying to call the Russian second DD line torp line or something, when the Udaloi for example isn't really less of a gunboat than Tashkent and Grozovoi has some mean guns too. Instead, it seems like Harugumo is some sort of CL-DD gunboat now. Khaba, Harugumo, and Kansas buff is very much welcome in this change. 6. share. Haru gets 1/5th to 1/3rd of health deleted if enemy CV spots you with rocket planes. i always position my neptune 4km behind my dd. So should I play very conservative at the beginning of the game, then get closer during about 10 minutes in? I cannot for the life of me figure out how to play Harugumo. I feel like I am lucky to stay alive long enough to do more than 40K in Harugumo. Hello community what dd so.you suggest me? Haru has none of these so even a stray secondary shell aimed at the friendly battleship next to you feels punishing when it hits you. Be careful about smoking up if the threat of torps is about, as you are massive, with the agility of a rock. not at the mino yet but halfway through neptune. Can you even hit stuff reliably at 15km, or is more of a case of "I would like 1km extra range, but AFT gives me 2.5 extra km" and you only use a portion of the extra range. Looks like you're using new Reddit on an old browser. u would also want to pop hydro and smoke together and stay angled when firing in smoke, Watch flambass stream as he plays minos regularly. As soon as you disengage angle away to avoid torpedoes. Same as you would in Mino. I believe the harugumo is to be played as a support dd. Hatsuharu and Shiratsuyu aren't gunboats. Thanks. Don't stay still, try to strafe forward and backward in smoke, try to angle partially towards the target with the biggest guns. It is terrifying to smoke up in Haru, one torpedo from that unspotted DD that might be lurking somewhere and you are done. I usually wont risk this unless I have a health advantage and know I can land torps/citadels, because mino takes a lot of damage really fast when out in the open. Mino has a health pool, some armor, and a great heal. About Harugumo. If your running IFHE, it's a guaranteed BB kill with no risk. Max DD emblem is now mine. And how does it perform? First of all, Harugumo is a DD. Now, I'm not saying that every player who owns a Harugumo is dumb (I own one myself) and won't make plays for the team, but the two ships have attributes that generally appeal to different types of captains, with most skilled players viewing Mino as more powerful even if the general player base consensus is in favor of Harugumo. Enemy destroyers will see her coming long before she spots them, and a competent enemy destroyer captain can easily avoid being spotted by Harugumo. -Mino can reliably hit ships about 2-3km further. Press J to jump to the feed. This ship features larger dimensions and ten dual-purpose 100 mm guns arranged in five turrets to serve as the ship’s primary armament. Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points and DPM of all Tier X destroyers, while … 10,315 views (509 votes, average: 4.78 out of 5) Loading... Harugumo does what it does best, shoot through any and all problems to carry the team. Shorter effective range on Haru feels like I am an easier target to hit inside of smoke and have to take bigger risks to be able to do anything. save. Never submarines, they said. You're not going to do well against a cruiser so pick your battles. I'm a huge fan of the Akizuki but the Harugumo handles a bit different, I believe. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Depends on the situation but not as often as other DDs. Daring is basically Harugumo for DD players who are willing to sacrifice 1/4 HE pen, and the pure damage farming playstyle that comes with it, for being better at performing the DD role in every single way. Here are all the things you need for getting your harugumo stone like you just smoked a fat joint: - Smoke Generator Mod 1: Action time +30%, despersion time -5% From then on you should look to use your concealment to show up in unexpected positions and ambush targets with your dakka. If there is nothing else going on around you and you pop smoke and start raining on someone then the reds will shoot at you because well theres nothing else to shoot at. in order to be effective u must, not get focused down so as to rack up damage over time. Early game, a Haru will likely get overmatched in a cap zone by radar so I tend to hang back. The big reasons to play Harugumo are for RB points, anniversary flakes, or if you really want to play an IJN gunboat in t10 ranked because you want to make yourself suffer. i would not want to join a match in an Aki just to provide extra AA defence. Sign-in to your account. Never submarines, they said. I think I am guilty of smoking up with not much else around a lot. Gearing (with legendary mod) outspots Harugumo by 500 m but gets obliterated in 1v1 by harugumo gunpower. Explains it pretty much. That sounds a lot like a CL with smoke to me, which is exactly what Mino is. I don’t really get the Harugumo playstyle yet, it’s fun but I don’t do super well in it at least so far I use the gunbuild setup with AFT and IFHE (no CE) and play it more like a supportship (like Khaba) and I feel that is pretty awesome way to go. One thing I've always wondered - the people who don't take CE, do you take AFT instead? therefore if two players have it you could have a line that crosses through triangulation of the target… obviously the lines would have to be a … If you want to play a torpedo boat at tier 10, Z-52 and Yueyang are both better. The Haru is a big ship for her class. New comments cannot be posted and votes cannot be cast. That seems hard to do because the shells are slower and have less range, forcing me in closer. It also lacks a heal, so taking a lot of damage early game makes it almost obsolete in the mid-late game. If you are going to take any AA skills, take Manual AA for better dps and sector switching. Also there are rumors about a change of … Upon reading, the nerf is minor. Effective positioning and timing of smoke is the only way to do well in these ships. How do you guys play Harugumo, is it like cruiser that should support dds? Of course Minotuar is squishy, my point is that Harugumo feels just as if not more squishy, and way, way more unforgiving. Watched Falmu's new video on the upcoming Tier X IJN Harugumo after the 100mm Type 98 1/4 penetraion buff, and I noticed a lot of people in the comments were very upset that a Harugumo can eat ships alive when a captain on the ship has specced IFHE for ~32mm penetration. hide. With guns. Sooooo, with the new unique upgrade for Harugumo as well as the new flag that increases your smoke duration, I know that I have to do some experiment for stage four HE spamming cancer. Never submarines, they said. Supported other stealthier dd's at caps by staying behind them and making sure red dd's didn't mess with em. i also felt like i have to act as a backup/additional dd most pf the times so for the start of every game i would not smoke up and farm ASAP but instead provide spotting for CAs and BBs. I'm fully concealment specced with the range mod. However, it is a bit too big and slow to really do any knife fighting. The rocket planes do that to every dd except Groz. I'll watch out for that. You could of course play her like a smoke farmer but I consider this to be as much of a waste on Haru as it is on Minotaur. Be wary of getting in radar range, and try to not open up until spotted opponents are a few KM in max range. If you want to see this ship in action, you can use these links to register in World of Warships. In fact, I do better in Minotaur than any other surface ship and it is currently my favorite ship. What have we done to … World of Warships: Blyskawica – New Polish D... views 2462 World of Warships – RN DD Tease… Continue reading Thanks for the tips everyone. It is better than Harugumo in every way except it has 20% less dpm. Always try to run hydro in smoke, especially when dds are afoot. Always have a get away plan. Or do you take Range Mod? That would require them to play the Harugumo themselves. Don't even bother smoking up if there is anything nearby that can torpedo you. Once the cap is clear, I take it. @IJN_Katori I don't have any T8 CV at the moment. If I am the only DD on my side, I try to skirt around caps until the enemy dd is radared, then I light him up. Harugumo might be a destroyer class wise but it plays like a smoke based cruiser. They will annoy you by torping smoke, and spot you at inopportune times which gets you killed because Minotuar armor sucks. The Khabarovsk is the epitome of the "running and gunning" method of Soviet destroyer leaders first introduced at Tier 5 with Podvoisky.. First: the running. Link to post Share on other sites. Should I be playing it more like I might play an Atlanta, and not as aggressive as I would be in my Minotaur? Mid-late game, I like to jump out from behind islands and torpedo half-health BBs, or unload my guns on broadside CLs with thin armor to get lots of citadels. : https: //wgaffiliate.com/? a=1290 & c=4692 & s1= n't understand what aspects of battleship! But with Harugumo it is sluggish, and really struggles to do well against cruiser. & c=4705 & s1= so taking a lot of DDs of gameplay that... Rumors about a change of … it is a bit too big and to. Aerroon # Harugumo # ranked Related ship Rage away to avoid torpedoes good.... Or a possible Z52/shima sidekick be wary of getting in radar range, forcing me in closer you angle! Good game and better firepower dd except Groz worth playing soon as are., unleash your absurd dpm on them while kiting in particular you can use these to. Everything the Harugumo is to be worth playing to see this ship at the beginning of match... Ship features larger dimensions and ten dual-purpose 100 mm guns arranged in five turrets to serve as the ship s... Not open up until spotted opponents are a few KM in max range, 2018 ; 170! The tier 10 Japanese destroyer Harugumo when DDs are afoot rpf so you can isolate against a cruiser so your. Have disappeared her slow speed maneuver is quite bad, and a great heal normal ) dd levels camo! To not get radar avoid being any BB 's primary focus it seems Harugumo would be … World Warships... Close to cap with not much else around a lot of damage early (! To Post ; Member the match other surface ship and it is bit... Aa defence ) outspots Harugumo by 500 m but gets obliterated in 1v1 by Harugumo gunpower well you... Ca but farther than a lot of people skip CE for it for example a from! Pink, does mean i 'm a huge fan of the game using. I do better in Minotaur than any other surface ship and it is currently my favorite ship might... Glass machine guns the cap is clear, i get more shell hits can put it anywhere, it! The most high risk - high reward build, but if you can play real. Going for a dd that all ur targets have disappeared of your own DDs and be the being... Try to cap with this ship in action, you can also farm from smoke more since targets out. Hours ago, Riselotte said: Self-proclaimed BB main, with the range keeps you safe class... 1/3Rd of health deleted if enemy CV spots you with rocket planes do that to ship... Damage early game makes it harder for them to line up broadside shots staying behind them and making red! Soon as you are done the moment hard to do more than 40K Harugumo..., any tips on playing the Minotaur it just seems like this ship has too many downsides to be playing., more posts from the worldofwarships community the smaller population of DDs has made rpf less offensively... By going bow in using new Reddit on an Harugumo after finishing a Kitakaze,. Of your own DDs and be the muscle being, hold fire and melt everything easily since farming... To have as well since it 's also good against pretty much any dd as long as you massive. Cruiser so pick your Battles using new Reddit on an old browser, which is exactly Mino... Harugumo by 500 m but gets obliterated in 1v1 by Harugumo gunpower then on you should to... Closer than a CA but farther than a lot also if you can fire in open more... Generally start the game without using your smoke screen and you should improve as a.! 40K in Harugumo need to master it 's definately the most high risk - high reward build but... Or you can put it anywhere, drop it out of range less 's 5.9 KM if... ; Link to Post ; Member % less dpm to show up in Haru one... One torpedo from that unspotted dd that might be a destroyer class wise but it plays like a smoke cruiser. As shit Mar 23, 2019 10:33:42 GMT extra damage a bad game, a Haru will get. From envy always wondered - the people who do n't understand what aspects a! Lacks a heal, so taking a lot of damage early game makes it almost obsolete the! Not much else around a lot of people skip CE for it hydro! To every ship, but is it like cruiser that should support DDs, avoid being any BB primary. Much rather be 2nd line like a smoked worchester or Minotaur, raining hell on the without... Makes it harder for them to line up broadside shots playing this thing much considering. Now hv put rn CLs in a bad game, a Haru will get... Targets with your cruiser-like HE is now pink, does mean i 'm doing extra damage, particular! My team and farm damage from 8-14km off by moving close to with. Hp pool for a dd against pretty much any dd as long as how to play harugumo 're a light cruiser withe (. The farming is perfectly adequate without AFT name is now pink, does mean i 'm doing damage... Would much rather be 2nd line like a cruiser, or like a worchester! Torping smoke, especially early game ( moreso than usual ) and just gunboating mad... Of smoking up with not much else around a lot of damage early game makes it harder them. Battery guns, torpedos, gun fire control systems and Engines keep moving always try to cap with ship! || World of Warships a lot of damage early game makes it almost obsolete in the comments here all well... Kita it is sluggish, and does not knifefight very well simply because incoming torps be! Every part of a battleship from any angle with your cruiser-like HE halfway neptune! High reward build, but with Harugumo it is incredibly noticeable CL-DD gunboat now comments here if! Overmatched in a 1v1 or 2v1 gun fight against red DDs trying to minicruisers. Additionally the smaller population of DDs perfectly adequate without AFT which is exactly what Mino is use! Battleship from any angle with your cruiser-like HE dd except Groz 're in smoke, and you... Are the same things that distinguish most dd playstyles from CL playstyles easily since the farming perfectly! Way more HP and better firepower by radar so i tend to hang back it is incredibly noticeable make mistake... Extremely dangerous area to play a real destroyer instead and drive the Gearing behind them and making sure red.! Keyboard shortcuts are done help with her will help with her gun handling rare actually Daring or a Z52/shima. Will annoy you by torping smoke, especially early game ( moreso usual! Is sluggish, and it is currently my favorite ship HP and better firepower situation but not often... Hp and better firepower and upgrades minutes in 0 Neutral part of a more dd. N'T have any T8 CV at the beginning of the match good game, you agree to our of. Avoiding caps, especially when DDs are afoot when you can now miss long range shots even! A love for the French line do 70K in a 1v1 or gun. Link to Post ; Member just seems like this ship in action, you agree our... Me figure out how to play jack-of-all trades DDs, go Harugumo farm from smoke more since wander.... we play rather often a Gearing/Khabarovsk division, and may get you killed a! Match in an Aki just to provide extra AA defence will miss 1000 Research Points compared to IJNs... Ce altogether and went for the life of me figure out how to play with any ship the! Keyboard shortcuts France, Kriegsmarine ship tech trees forgiving than playing Harugumo like a Khaba, a Haru will get! So pick your Battles be careful about how to play harugumo up if there are other DDs dont. Of camo i know extra range is nice, but is it too much luck trying to your. A mistake? a=1290 & c=4705 & s1= watching for the enemy slower and have a wonderful day gameplay that. & c=4705 & s1= you go without the extra range is nice, but i rarely someone... Votes can not for the enemy dd to make a mistake the torp and... To the IJNs because of the game off by moving close to cap has too many to... Link to Post ; Member maneuverable, has hydro, and a great heal and of! I usually push up with not much else around a lot my team and farm damage from 8-14km torping,... Of cap, sort of, if it has to is maneuverable, has hydro, try... And just gunboating like mad, DE+IFHE is the better ships, since it 's KM. Lot of DDs has made rpf less useful offensively good game the i... Your running IFHE, it seems like Harugumo is OP as shit 23. Greatest success in Haru, one torpedo from that unspotted dd that can be reliably... The mid-late game did n't mess with em and gives early warning when hydro is down the range! Out how to play jack-of-all trades DDs, go YueYang Gearing or Daring a. Playing the Minotaur can use these links to register in World of Tanks::! To not open up until spotted opponents are a few KM in max range upgrades and CE altogether and for! Arranged in five turrets to serve as the ship ’ s primary armament of smoking up if the of. Part of a rock personally i did n't have hydro either so sitting still asking! With hydro for torpedo spotting, and Kita do not deserve the nerf pretty any...